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Devlog
Submission to BOSS RUSH JAM 2024
Fortune Speller
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Devlog
Devlog #7 - Release
February 05, 2024
by
CryingPlusPlus
Hi all Few hours before deadline, the game is finished. All 3 bosses are implemented and can be defeated multiple times for better grades. There is some cards still missing implementation, but the gam...
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Devlog #6
January 30, 2024
by
CryingPlusPlus
Hi all, Once again, we offer you some update on the state Fortune Speller is in. Here are some improvements we have added: Rework of the tutorial boss. New moveset for both Gormak and Simeon. There mi...
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Roadmap #1
January 28, 2024
by
CryingPlusPlus
Hi all ! With the feedback given on the stream (thanks to all of you!) We feel it is a good idea to specify what is there to come before the end of the game jam. Bosses state. Bosses will change their...
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Devlog #5
January 27, 2024
by
CryingPlusPlus
Hi all, Quick update to adapt to comments take came in. Here is a few of the bug fixes and improvements added: Only the implemented cards are loaded to the player to avoid confusion. Adjustements to t...
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Devlog #4
January 26, 2024
by
CryingPlusPlus
Hi all, Your first challenge ! The mecanics for the first boss is almost fully implemented. But you can already get the feel of the game with them. The tutorial is almost finished and will be of help...
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Devlog #3
January 23, 2024
by
CryingPlusPlus
1
Hi all, Exciting news, mobile is now compatible with the game. There might be some adjustements to performance, but it is none the less working. To enable mobile configuration go to the setting in the...
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Devlog #2
January 22, 2024
by
CryingPlusPlus
Greetings, Time for the second devlog. This time we added Feedback on attacks. Amount is currently placeholder. Impovement to the camera. Some Cards such as Devine Sword Barrier Ability to use 1 to 5...
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Devlog #1
January 20, 2024
by
CryingPlusPlus
Hi all ! Here is a sneak peak on the developement of the game. We can see a customized character building up to a spell. The cards on the bottom are the drawn cards from a deck you can build currently...
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